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Develop Real-Time Clock for the Scroll

Clocks on the Scroll are somewhat inaccurate by design. A system to make them real-time and re-sync to game central as soon as they enter the viewport would make this system better.

Status: Planned4 comments

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Comments4

  • Guillaume

    Team•

    Feb 12

    If you are using Basketball with your Scroll and feel like it’s all over the place, one recommendation is to disable player cards, and drop animation duration. Data is tight, simply basketball is a fast sport and if you have everything enabled, it will queue up

  • Marc

    •

    Feb 11

    •

    Merged request

    •

    1 vote

    NBA Clock Not Reliable

    NBA game clock is unstable. I am not talking about delays it’s all over the place. I have tried it on different settings. I would rather pay for a stable feed and get accurate information. Is this something that can be corrected? Thanks

    • Guillaume

      •

      Feb 11

      Clock is accurate, feed is steady, and has been tested.

    • Guillaume

      Team•

      Feb 11

      I also see you are using a Scroll Pro. Since this report makes absolutely no sense at all considering the accuracy of our data feed, I figured you were talking about the clocks on the Scroll Pro.

      Clocks on the Scroll Pro are not accurate and are not meant to be. They refresh every minute. To check the accurate clock and sync the delay system, the app, scoreboards and everything that is not a Scroll gives you the accurate clock to the second.

      It may seem counter-intuitive, but this is how it works right now; clock is not supposed to be accurate on the Scroll feed, but gives you a great overview of all games in progress.

      An accurate clock on the Scroll for each game can still be developed in the future, but it is not a priority.

      And for the delay, I watched NBA all week and every 2pts and 3pts triggered right on for every games I watched